The foundation of exploration established in the base game is still good here-having a variety of options to choose from does make things feel less repetitive-but it feels like busywork with little to do at the highest level. It's a small circular map with one new Public Event, a new vendor, and a handful of chests and Lost Sectors. Other than the Infinite Forest, the new destination, Mercury, is simply uninteresting to explore. The lack of callbacks to Vault of Glass from Destiny 1, another time-bending Vex creation, is also a letdown. But even then, the story doesn't task you with exploring it or any other location in the Forest, instead shepherding you through areas to find codes and things that smarter NPCs can use to pinpoint your next destination for you. Within the Forest, you can travel to a simulation of the past, a much more vibrant and lush version of Mercury that's stunning to look at. The beautiful and varied Infinite Forest, a Vex creation designed to simulate timelines and their infinite permutations, is the most interesting addition in the expansion. It's not enough time to fully understand Osiris as a character, which is disappointing considering he's only ever been mentioned in Destiny lore before now. But with a two-or-so-hour runtime, the missions rush through the interesting concepts and usher you into a simple final battle that is essentially scripted. The campaign sets up an enormous undertaking against the Vex, with infinite timelines and computer simulations and the mysterious Warlock Osiris mixed up in it all. (Those endgame activities are a different story, but we'll get to that in a bit.)Īs a result, though, Curse of Osiris' story missions feel like filler. For newcomers or PC players who've had less time with the game, it's a comfortable bridge for leveling up between the lower-level vanilla content and the high-level endgame activities like the Nightfall. You could go directly from the end of the Red War story to Curse of Osiris' campaign, which requires a power level of 200 to 220, without having to grind much in between. But aside from the brief but fun Raid Lair, the new stuff in Curse of Osiris doesn't add anything substantial or interesting to Destiny 2 to make it worth revisiting.Ĭurse of Osiris picks up right after the end of the base game's campaign, as far as your level goes. It introduces a new setting in Mercury, a short campaign, new weapons and gear, Strikes, Crucible maps, Adventures, among smaller things. If you simply ran out of things to do in vanilla Destiny 2, its first DLC expansion, Curse of Osiris, adds a few new activities for you to take on.
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